Panorama House
Panorama House
One could say that architecture is the original immersive environment. The phenomena of how space surrounds us is such a fundamental experience of how we exist in the world that we scarcely think about it. This study takes as its premise the question of how to design a space that makes apparent the enveloping nature of the built environment. Panorama House was designed using the systems of representation made available by the latest computer rendering software. The process involved the representation of an orthogonal space that had been rendered in a panoramic view of a ray-tracing program to study light. The panoramic view of the orthogonal space was then reverse engineered into a space that still maintained its curvilinear attributes when viewed through a non-panoramic lense. A series of buildings were developed by combining different configurations of the initial space. Poche in plan and in section resulted as a secondary spatial effect and means to reconcile geometric differences created by the reverse engineered spaces.